Brian A. Rice

7009 Clarendon Hills Road · Darien, IL 60561
home: 630-654-9225
office: 630-655-2428
fax: 630-654-1355

brianr@softwaredesigns.com


Summary

Brian is self-motivated, and has a strong ability to understand new technology and the corresponding possibilities and ramifications in an ever-changing technological landscape.

A pioneer in the Internet, personal computer, and video game industries, with 20+ years experience developing commercial applications and consumer products on a wide range of computing platforms - including the Internet, Windows, and Unix, as well as a wide variety of gaming systems and other computer platforms.

He has proven ability to manage and implement software projects from initial definition, through design, coding, and testing. A strong team leader.

Brian previously ran a software development company, Brian A. Rice, Inc., for 15 years (from 1981 - 1995).


 


Products

Principle in the creation of over 100 products, including Centipede for Playstation; Jeff Gordon® XS Racing, and DeBabelizer Pro for Windows 95/NT; Iron Helix and Myst for Sega-CD; Home Alone, Shanghai II, and Young Indiana Jones for Sega Genesis; The Electric Crayon, The Electric Jigsaw, and many others for the PC and other micro-computer platforms. (A complete list is at the end of the resume.)

 


Experience 

1997 - Present, Software Designs, President

Software Designs is a multimedia software development and consulting company. The primary focus is Internet applications and web site development. Past experience with virtual development teams and with interactive games development is helping us create unique and interesting sites for a variety of clients. And, allows us to draw from a wide pool of talent.

1998 - 2000, Real Sports, LLC., Director of Technology

Real Sports, LLC. is a quality game developer located in Elgin, IL. An exciting, and challenging, aspect of leading title development for Real Sports has been the direction and management of top talent located around the country. Real Sports has been making a concerted, and successful, effort in establishing a virtual office environment and virtual development teams.

1997 - 1998, Taproot Interactive Studio, Director of Technology

Taproot is a premier builder of web sites and CD-ROM's. Work directly with clients to evaluate their needs and requirements. Develop proposals and technical specifications. Lead the development team. Evaluation and development of internal technology.

1995 - 1997, Equilibrium, Chief Architect of DeBabelizer Pro for Windows

Primary designer of both the UI and the internal architecture of DeBabelizer Pro for Windows. This was a conversion of the Macintosh DeBabelizer product, where it was important to utilize legacy code and, at the same time, take advantage of the latest in UI design and operating system technology.

1981 - 1995, Brian A. Rice, Inc., President

Brian A. Rice, Inc. was a multimedia software development and consulting company. The company created over 100 products for the educational, video game, and computer based training marketplaces.

Led staff and sub-contractors, numbering up to 20 people, in the design, production, and development of these products.

The products developed by Brian A. Rice, Inc. range from original consumer titles to corporate training CD-ROMS. The list of titles includes the Electric Crayon, a multi-platform computer coloring book best seller, Home Alone, Shanghai II, and Young Indiana Jones Sega cartridges. Brian A. Rice, Inc. also performed conversions of many popular games including Myst and Iron Helix.

For a complete client and product list, click here.

1980-1981, Decision Consultants, Inc., Consultant

Applications and systems programming consulting.

1979-1980, Berry Bearing Company, Systems Programmer

Applications and system programming in an IBM mainframe environment.

 


Skills

General
Programming, new technology, interface design, team management, client relations, PC and console development, computer graphics, internet, web development, multimedia.

Programming
C/C++, ASP, MFC, COM/OLE, JavaScript, Java, HTML, Visual Basic, Lingo, 8086, 68000, 6502, 65816, Fortran, Cobol, Pascal, RPG  

Computer Systems
Windows 95/NT, MS-DOS, Macintosh, Unix, Commodore C-64, Amiga, Apple II 

Game Platforms
Playstation, Sega Genesis, SegaCD, GameGear, Pioneer LaserActive, Atari Jaguar, Atari Lynx, CD-TV 

Applications
Microsoft Visual C++, Microsoft Visual SourceSafe, Microsoft Visual J++, Microsoft Office, Microsoft FrontPage 97, Borland C++, Adobe Premiere, Adobe Photoshop, Macromedia Director, Internet Explorer, Netscape, DeBabelizer, Quicktime, Novell NetWare (IBM & Mac), CICS, HyperCard

Miscellaneous
Microsoft Certified Professional, D2 video production, teletext, Ardis, pager networks, compression and error-correction technologies, TAP/IXO protocols, IPX, CD audio production, animation, 3-D programming, interactive laserdisc, e-mail enabled applications, LAN management, Novell CNE, MHS, wireless communications, database design.

Implemented C runtime environment on several game systems and developed operating systems software to support game applications development. 

 


Educational Background

Majored in Business and Computer Science at Bradley University, Peoria, IL, 1976-1979

 


Complete Client and Product List

Activision (Mediagenic)

ASC Games / Real Sports, L.L.C

Atari Corporation

Atari Corporation/V-Real, Inc.

American Library Association

Drew Pictures

Capstone/Intracorp

Computeach

Educational Publishing Concepts

Encyclopædia-Brittanica

Equilibrium

Florsheim

Hasbro / Real Sports, L.L.C

Houghton-Mifflin

IN2Nutrition

Lab Safety Supply

LimoStation, Inc.

The Learning Seed

Merit Studios/Polarware, Inc.

Merrill

MicroIllusions/Electronic Arts

Mindscape

National Headache Foundation

Optimum Resources, Inc.

PC Globe

Pioneer

Random House

Scott-Foresman

Sega of America, Inc.

Society For Visual Education (SVE)

Software Designs

Sugar Association

Sunsoft, Inc.

Teacher Support Software

Tengen


brianr@softwaredesigns.com
Last revised: May 9, 2001