Brian A. Rice
7009 Clarendon Hills Road · Darien, IL 60561
| home: 630-654-9225 |
| office: 630-655-2428 |
| fax: 630-654-1355 |
Summary
Brian is self-motivated, and has a strong ability to understand new technology and the corresponding possibilities and ramifications in an ever-changing technological landscape.
A pioneer in the Internet, personal computer, and video game industries, with 20+ years experience developing commercial applications and consumer products on a wide range of computing platforms - including the Internet, Windows, and Unix, as well as a wide variety of gaming systems and other computer platforms.
He has proven ability to manage and implement software projects from initial definition, through design, coding, and testing. A strong team leader.
Brian previously ran a software development company, Brian A. Rice, Inc., for 15 years (from 1981 - 1995).
Products
Principle in the creation of over 100 products, including Centipede for Playstation; Jeff Gordon® XS Racing, and DeBabelizer Pro for Windows 95/NT; Iron Helix and Myst for Sega-CD; Home Alone, Shanghai II, and Young Indiana Jones for Sega Genesis; The Electric Crayon, The Electric Jigsaw, and many others for the PC and other micro-computer platforms. (A complete list is at the end of the resume.)
Experience
1997 - Present, Software Designs, President
Software Designs is a multimedia software development and consulting company. The primary focus is Internet applications and web site development. Past experience with virtual development teams and with interactive games development is helping us create unique and interesting sites for a variety of clients. And, allows us to draw from a wide pool of talent.
1998 - 2000, Real Sports, LLC., Director of Technology
Real Sports, LLC. is a quality game developer located in Elgin, IL. An exciting, and challenging, aspect of leading title development for Real Sports has been the direction and management of top talent located around the country. Real Sports has been making a concerted, and successful, effort in establishing a virtual office environment and virtual development teams.
1997 - 1998, Taproot Interactive Studio, Director of Technology
Taproot is a premier builder of web sites and CD-ROM's. Work directly with clients to evaluate their needs and requirements. Develop proposals and technical specifications. Lead the development team. Evaluation and development of internal technology.
1995 - 1997, Equilibrium, Chief Architect of DeBabelizer Pro for Windows
Primary designer of both the UI and the internal architecture of DeBabelizer Pro for Windows. This was a conversion of the Macintosh DeBabelizer product, where it was important to utilize legacy code and, at the same time, take advantage of the latest in UI design and operating system technology.
1981 - 1995, Brian A. Rice, Inc., President
Brian A. Rice, Inc. was a multimedia software development and consulting company. The company created over 100 products for the educational, video game, and computer based training marketplaces.
Led staff and sub-contractors, numbering up to 20 people, in the design, production, and development of these products.
The products developed by Brian A. Rice, Inc. range from original consumer titles to corporate training CD-ROMS. The list of titles includes the Electric Crayon, a multi-platform computer coloring book best seller, Home Alone, Shanghai II, and Young Indiana Jones Sega cartridges. Brian A. Rice, Inc. also performed conversions of many popular games including Myst and Iron Helix.
For a complete client and product list, click here.
1980-1981, Decision Consultants, Inc., Consultant
Applications and systems programming consulting.
1979-1980, Berry Bearing Company, Systems Programmer
Applications and system programming in an IBM mainframe environment.
Skills
General
Programming, new technology, interface design, team management, client relations, PC and console development, computer graphics, internet, web development, multimedia.Programming
C/C++, ASP, MFC, COM/OLE, JavaScript, Java, HTML, Visual Basic, Lingo, 8086, 68000, 6502, 65816, Fortran, Cobol, Pascal, RPG
Computer Systems
Windows 95/NT, MS-DOS, Macintosh, Unix, Commodore C-64, Amiga, Apple IIGame Platforms
Playstation, Sega Genesis, SegaCD, GameGear, Pioneer LaserActive, Atari Jaguar, Atari Lynx, CD-TVApplications
Microsoft Visual C++, Microsoft Visual SourceSafe, Microsoft Visual J++, Microsoft Office, Microsoft FrontPage 97, Borland C++, Adobe Premiere, Adobe Photoshop, Macromedia Director, Internet Explorer, Netscape, DeBabelizer, Quicktime, Novell NetWare (IBM & Mac), CICS, HyperCard
Miscellaneous
Microsoft Certified Professional, D2 video production, teletext, Ardis, pager networks, compression and error-correction technologies, TAP/IXO protocols, IPX, CD audio production, animation, 3-D programming, interactive laserdisc, e-mail enabled applications, LAN management, Novell CNE, MHS, wireless communications, database design.Implemented C runtime environment on several game systems and developed operating systems software to support game applications development.
Educational
Background
Majored in Business and Computer Science at Bradley University, Peoria, IL, 1976-1979
Complete Client and Product List

Activision
(Mediagenic)
ASC Games / Real Sports, L.L.C
Atari Corporation
Atari Corporation/V-Real, Inc.
American Library Association

Drew
Pictures
Capstone/Intracorp

Computeach
Educational Publishing Concepts
Encyclopædia-Brittanica

Equilibrium
Florsheim
Hasbro / Real Sports, L.L.C
Houghton-Mifflin
IN2Nutrition
Lab Safety Supply
LimoStation, Inc.
The Learning Seed

Merit
Studios/Polarware, Inc.

Merrill
MicroIllusions/Electronic Arts

Mindscape
National Headache Foundation
Optimum Resources, Inc.
PC Globe

Pioneer
Random House
Scott-Foresman

Sega
of America, Inc.
Society For Visual Education (SVE)
Software Designs

Sugar
Association
Sunsoft, Inc.
Teacher Support Software
Tengen